Artifacts are powerful tools of the gods, and have many uses. There are three categories of artifacts:
- Lesser Artifacts are the weakest of artifacts. These artifacts can have effects on a limited area. Additionally, lesser artifacts are the variety of heroic and paragon tier artifacts used in campaigns.
- Moderate Artifacts are the middle ground of artifacts. They can affect large areas. Moderate Artifacts include epic artifacts used in campaigns. Additionally, a moderate artifact can be made to provide a +2 combat bonus
- Greater Artifacts are the most powerful of artifacts. They can affect wide areas, covering entire continents with their effects. Additionally, a greater artifact can be made to produce 1 PP per turn for a specific variety of action.
Two Exarch or Artifact PP can be spent in addition to your normal allotted PP per week, and only one PP of any given type. The valid types of PP that an exarch or artifact can generate are Guide, Shape, Spawn, Mold, Nourish, Create and Imprison.
Artifacts are a very versatile category of benefits, allowing a player to create lasting effects and add to the richness of the world.
An artifacts benefits, effects, and capabilities are only limited by your imagination, but it is best to run an artifacts effects by an admin before actually posting them. Furthermore, if a PP generated and used by an artifact is not used in a way consistant with how that artifact functions, then the admins may declare the action invalid. (Example: My Exarch, floating through the Aether, cannot readily nourish a race living in the underdark.)